DISCLAIMER: This is a tale, my friends, to be taken in stride. Remember, we are all different. We are all affected by media, entertainment, literature, and the like at different levels, at different times in our lives. In no way do I mean that this particular situation is likely to happen to you. Unless it is. And then I’m right.
When World of Warcraft launched, I was in grad school, working crazy hours as a Huge Bookstore Chain and trying to finish my first novel. Or, rather, rewrite it. Though I’d certainly played plenty of games in the past, on all sorts of systems (PC and console alike) I had bypassed all of Blizzard’s past creations, somehow. When WoW landed, and my husband and I started playing–mostly to do something with my sister and her fiancee who live on the West Coast–I truly wasn’t prepared for the impact it would make.
And I don’t mean on me as an individual. I mean, on my imagination.
I can’t deny that I enjoyed playing. I loved it. I still love it. It’s a wonderful idea, a thrilling ride, all that. I made friends. I had a blast.
But there was a problem, something I noticed early on. The more I played WoW, the less I wrote. In fact, the less I even thought about writing. The problem? It was too convenient. Someone had written the stories, set up the scenes, and all I had to do was wander around dumbly and interact. There were no late nights bashing my head against the wall figuring out plot, there was no need to contemplate structure and form, there were no instances where I’d painted my character into an impossible situation.
Instead of building a world myself, I let the world be built for me.
For some reason, WoW satisfies a part of my brain that typically fuels my writing. What’s scary was that I wasn’t even aware it was happening, until I pulled back and realized: crap, I haven’t written anything in over a year. A year!
Making the decision wasn’t easy. Michael wanted to keep playing, and for a while I tried to balance the two to little success. We quit, we returned. We quit, we returned. Then, we came back and realized, simultaneously, that really, that first time ’round had been “the golden shot”–i.e. we were doing the same quests now ad nauseum, just at higher levels, and we never could compete on the higher levels because in spite of giving all the time we could, we couldn’t give enough to do the high-level raids, etc.
For some people, MMOs are great. I can understand this as an ex-MUSHer. Finding people you can share worlds, real or imagined, with is extremely exhilarating.
I realized that either I would wander around someone elses’ world (and let me say, I adore some of the stories within the WoW macro-narrative… awesome stuff) or I’d wander around my own.
Sure, I can’t get those days back I lost writing. Writing takes airships full of discipline (and hot air, HA!) but I’ve never been particularly disciplined. So, in a way, I’m grateful, because the experience taught me a valuable lesson I still apply today.
About two months ago, Michael and I started a D&D campaign here at our house with some local folks. And I tell you, that trumps WoW any day. And it still gets me time to write. And there is real, genuine, social interaction!ย It’s some of the most fun I’ve ever had playing games.
That said, I think the moral is something like this:
If you call yourself a writer, if you are passionate about it, and yet you’re not actually writing, examine your life. Are you working on things or participating in things that are sapping you of your creative essence? Are you misplacing your energies? Sure, it might be fun. But eventually you’re going to have to decide where you want to make the impact. Worlds don’t build themselves. Well, they do, if other people build them for you. But if you want your own world, and not one pre-made… ah, you know what I mean.
Just think about it, is all I’m saying.
August 16, 2008 at 7:04 pm
See, for me, WoW inspires me to write more because I find that the world isn’t… real enough for me. I understand a lot of people are able to RP there and focus on the lore, but it seems really thin, like a cardboard set. When I play (not much right now, a few hours a week) it’s generally to raid BT, and nothing about that fills my need for a fantasy world. It frustrates me because I feel like it /could/ be so much more. Yes, I have read up on the lore that isn’t in the game, but a few paragraphs of quest text here and there and a few incidents of NPC voiceovers really leave me wanting more. Also, I don’t think there’s enough internal consistency. So my dissatisfaction with this particular pre-made world provides me with motivation to continue creating my own worlds, as well as a few lessons in what I want to avoid.
Now Oblivion, on the other hand….
August 16, 2008 at 7:22 pm
Another great post. The exact thing happened to me. I had played WoW pretty heavy for a couple years. And wrote less. But I left WoW about a year ago and I write alot more. It is a shame, though, that I’m in less contact with the friends I made. But, I do like to log on once every week or two, just as a break.
August 16, 2008 at 7:35 pm
@jenniedee I can see what you mean–it isn’t exactly groundbreaking as far as narrative is concerned, but for me, anyway, it gave me a lazy, entertaining excuse not to write. Because, let’s face it, those of us who write fantasy–most of us, I’ll warrant–are ready to drop into a high fantasy world if we can. Just some of us don’t manage our way out!
August 16, 2008 at 7:38 pm
@Bill Unfortunately I don’t even manage that! Though our really good friends we don’t have to worry about. Although about 80% of the folks we played up with are RL friends anyway–just far away. That’s why they invented email! ๐
August 16, 2008 at 8:39 pm
I feel live Oblivion has the potential to keep me from writing, so I’ve tried to turn it into a creative tool instead. I’m working on a blog post but I want to get a few things about my world sorted in my head first.
I will say that some of the areas in the Wrath beta are a lot richer than anything I’ve seen before in WoW… but it’s still the social aspects rather than the story that keep me playing. ๐
August 16, 2008 at 9:22 pm
Live Oblivion? Try “like Oblivion.” ๐
August 16, 2008 at 9:55 pm
The world of WoW is static and badly built, but it is large and quite detailed – for a game world. It’s a lot of fun when you first start to explore it, but once you hit the grind… forget it. The game mechanics aren’t great either. But give it ten years, and we’ll have much more compelling world in online games…
Bad news for those of us addicted to escapisms.
August 17, 2008 at 1:50 pm
It’s stunning to see exactly what I experienced a long time ago with EverQuest put to such an accurate description.
Back then, I was playing it instead of drawing and writing music, but same principle.
I couldn’t just leave like you had the strength to do. I, sadly, had to actually burn myself out on it before I could leave. I was just too addicted. It took nearly five years to wash my hands of it. But now I have almost zero desire to go back to any MMO. Oblivion almost caught me in its net, too ๐
August 17, 2008 at 1:59 pm
@Nils Yes, escapism it is. And it’s great if you’re on the lazy spectrum of writers and world builders. I really did enjoy it while I was there, and I don’t necessarily regret it. I just realize that now, there are better uses of my time, few and far between as it seems these days.
August 17, 2008 at 2:00 pm
@cirellio Addiction! Yes, that’s primarily what it is. It was the worst for me when I was miserable and pregnant almost three years ago… I felt like I couldn’t even communicate normally in the real world, but WoW seemed to make sense. For a while anyway. There certainly is very little “story”–just a world. And that’s almost enough.
August 19, 2008 at 8:51 pm
Now that I’ve got a normal job, one that doesn’t suck my soul out, perhaps I will be able to reorganize my priorities and get some writing done. You have been a huge inspiration–someone I know is actually doing it, and having that camaraderie is something I’ve been missing until now.
August 19, 2008 at 9:01 pm
@Jenn I can’t wait to see what you do!
August 21, 2008 at 10:40 pm
[…] necessary to progress in the game itself. Natania at the Aldersgate Cycle wrote up a post about how WoW almost ate her novel, and I noted in the comments that I have more or less the opposite reaction. WoW has just an […]
August 21, 2008 at 10:43 pm
OK, some time later I finally managed to write the post I had in mind, which is here: http://tinyurl.com/6zsume (it’s a WordPress blog, but the proper link is ridiculously long).
I think it’s kind of cool that video games have come so far since I was little — can you imagine having this discussion about Defender or Yars’ Revenge? Ha!
August 21, 2008 at 11:15 pm
@Jenniedee Cool! Funny how our creative brains differ so much, but we all draw inspiration from similar places (even if it is distracting).